About
i'm David Kalatzis,
a developer focused on game development.
coding on a daily basis to create new and exciting things!
Skills
i've been coding since i was 16 making small games,
since then i've worked on countless
projects for plenty of companies.
here are some of the technologies i am most familiar with:
bachelor degree in computer science.
developer @ Inner Engine
using Unity, C#
developer @ Ampersand Associates
using Unity, C#
contract developer @ Oneiros
using Unity, C#
intern developer @ Grumsen Development
using React, MySQL, .NET, Typescript, C#
intern developer @ Amunet Studio
using Unity, Unreal, C#, C++
contract developer @ AJI Productions Ltd
using Unity, C#, HLSL
Projects
work for InnerEngine, a multiplayer parkour racing game.
work for Oneiros, developed UI, logic and helped with dynamic asset loading via cloud.
a fighting game with custom rollback netcode.
work for Ampersand, iOS, Android, web app with AR & cloud addressables.
previous work project making a game teaching about the SCRUM process (final product not shown).
prototype featuring a full body awareness fps controller with IK.
small demo for a 2D sidescroller using two teleporting spears for movement.
a prototype focused on giving good game feel for fps shooting with custom animations.
another small demo on a game about escaping from a prison-well.
a little 2D topdown demo for an indie zelda-esque game.
a small university project in making a simple card game.
very early glimpse of a 2D open world platformer with a dynamic dialogue.
a 2D boilerplate for unity primarily aimed for pixel art games.
a clone of the legend of zelda's main player mechanics.
small clone of super mario run's first and final level, but its Bulbasaur instead.
creating a simple asteroids clone with c++ and sdl2, without a game engine.
small exercise in learning how to use openGL by rendering a pancake in 3D.
a discord bot made using node.JS with the discord node, playing music and allowing custom commands.
a website made to promote, and sell the brand products of the RUST fashion company.
a game made in 48 hours for GGJ2022, the theme is duality.
demo of a unity fps game, in which you have a bow and only one arrow.
a game made in 48 hours for GGJ2019, the theme is home.